Stay

Game Design / Sound Design / Type Design / Narrative Design

«Stay» is an experimental 3D Visual Novel I created as my BA thesis. In the game I explored how typography placed inside the world (opposed to having the text render as a form of UI element) would impact the gameplay, and how typography could be used to display the emotions of the speakers.

This approach allowed for a more immersive gameplay, as players didn’t need to «jump» between text and game world. Both happens in the same region of the screen. It also made the reading experience more enganging. Players couldn’t simply zone out while reading as they needed to walk at the same time and frame the conversation with the camera. The latter additionally introduced an interesting gameplay element. Similar to a regular conversation in the game the players had to face their conversation partner—a choice, that often is not made mendatory to understand voiced dialog or taken away when dialog plays in a form of cut-scene.

The game can be downloaded for free at itch.io.

A more comprehensive documentation can be found here.